Made for Weekly Game Jam 142 with the theme of Mischief.

Your goal is to scare the client as much as possible. Your gonna want to build up that anxiety meter by getting close to him without getting spotted. The more anxious he is, the more scared he will be when you waltz on in to his line of sight.

You can also interact with objects to distract and prevent him from making any sudden turns. (Only TV's right now)


This isn't very polished and kinda bare bones at the moment, possibly more in the future.

Controls

WASD/Arrow keys - Move the ghost around

Space - interact with object when in close proximity


StatusPrototype
PlatformsHTML5
Authorhowardy
GenreStrategy
Made withUnity
Tags2D, Pixel Art

Comments

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Interesting mechanic :)

Nice start! Though it's bare bones at the moment, I can see the potential of this idea!

he peed his pants...



amazing ;D

Wow, that was fun :p