Devlog 2 - Design (Jan 30 - Feb 06)
Loop » Devlog
This week, no development updates! We were mostly working on the design document and making some major decisions regarding the direction of our game.
We decided that we wanted the game to be separated into levels. However, the tutorial will be fully open so the player will be able to explore each level individually and learn the central mechanic of each level before starting the time loop.
This week:
- Level 1 - Power Generator Level
- Will revolve around a malfunctioning power generator and avoiding timed hazards around the room
- Level 2 - Greenhouse Level
- Taking an Orchid through its growth cycles in order to obtain a time core inside.
- 3D models of the room that will be level 1 and the tutorial
- Character 3D model
- 2D concept art for the levels
Here are some concepts and level layouts:
Get Loop
Loop
A game about escaping a timeloop
Status | In development |
Authors | howardy, LycheeKing, Suga-Packet, donnaqi, enilyzoo, SunnyJiang, wanghenry, SugaPacket |
Genre | Puzzle |
More posts
- Devlog 8 - Demos & Trailers41 days ago
- Devlog 7 - (Mar 6 - Mar 12)59 days ago
- Devlog 6 - (Feb 28 - Mar 5)73 days ago
- Devlog 5 - Alpha Demo (Feb 20 - 27)80 days ago
- Devlog 4 - Level Prototype (Feb 14 -20)85 days ago
- Devlog 3 - Prototyping (Feb 7 - 13)95 days ago
- Devlog 1 - Proof of Concept (Jan 20 - 28)Jan 31, 2024
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