Devlog 3 - Prototyping (Feb 7 - 13)


Hello again!

Last week we started programming the gameplay of level 1. We added the following features to our game:

  • An event system using scriptable objects so we can drag and drop events into game objects
  • Emergency power: adding an interactable battery that can be placed into an emergency backup slot and start draining
  • Control panel UI: an interface that is displayed when interacting with the control panel that is used for controlling aspects of the power generator
  • Power generator animation: an animation that plays when the correct password is input into the control panel
  • Lighting: removed ambient lighting from the level 1 scene and made the objects more 
  • Electrified puddle: an obstacle that will push you back if you try to run into it

Next week we will be finishing up the level 1 prototype, we currently still need

  • Connections to make the electrified puddles and lighting respond to the power being turned off and on
  • Making the emergency power work
  • Assets to dress level 1
  • Music and sound effects for level 1

We are also thinking about how to make the player less stressed by the timer and an idea that was floated around is that we can allow the player to stop time at will and explore, but not interact, the room without having the time run down. This shifts the focus of the game from being very stressful to being about learning the sequence of events that happen throughout the timeloop.

Files

Design Document.pdf 26 MB
99 days ago

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